Luka Rollings
Technical Game Designer and Co-Founder of Slackjaw Games
I’ve been creating games since 2021 on both solo and team projects, developing a variety of technical skills such as game design, programming, narrative design, level design, UI/UX design, 2D & 3D game art, admin system design, and web design.
Red Iron Blue
Project Co-Lead · Systems Design · Game Design · UI/UX Design · Blueprints Programming · 2D Art
8 Month Uni Project · Team of 5 · Unreal Engine 5.6 · Diversion · Ableton · Krita · Third-party assets for audio, 3D characters & environments · Bespoke assets for audio, 3D environment & props, 2D art
Red Iron Blue is a high-fidelity first-person zombie shooter set on a WW2 US Battleship. You must keep the zombies from sinking the ship before you can call for rescue, or face your doom under the waves. This is my final-year uni project (currently in development) in which I have been responsible for a majority of the blueprints script writing and project oversight to make sure we are delivering progress for deadlines and the project is in a healthy state.
Development Timeline
Sapia
Project Lead for Small Team · Game Design · Narrative · Level Design · UI/UX Design · C# Programming · 2D Art
1 Year Slow Development Prototype · Core team of 2 · Unity · Git · Wwise · Ink · Nova · Probuilder · Sheets Data Pipeline · Miro · Third-party assets for 3D characters & environments, 2D icons · Bespoke assets for audio, 3D characters, 2D art
Sapia is a turn-based Fantasy RPG with PSX graphics, inspired by Baldur’s Gate, Slay the Spire and Dark Souls. The design is based on my original tabletop RPG mechanics allowing for a variety of character customisation and impactful choices that affect your moment-to-moment decision making in game.
Development on this project is currently paused. Play the free demo on our Steam page.
Necro Phillip
Game Design · Environment Design · UI/UX Design · C# Programming · 2D Art
10 Day Game Jam Winner! · Core team of 3 · Unity · SpacetimeDB · Git · Nova · Sheets Data Pipeline · Procedural Generation · Third-party assets for 2d character and environment sprites · Bespoke audio
Necro Phillip is an action arcade game inspired by Vampire Survivors and Pikmin. In the game, you command your hoard of zombies, skeletons, and liches towards the attacking knights and villagers so you can use your powers of necromancy to add their corpses to your legion of undead. Collect wand upgrades and health potions to improve your score, and compare it to the best players on the multiplayer leaderboards.
Necro Phillip won the award for Best Mulitplayer Game Pixel Game Jam 2025 (along with $100 prize from sponsor SpacetimeDB). Play on itch.io.

Rime of the Frostmaiden
Game Design · Narrative · Worldbuilding
Dungeon Master for 5 Players · Obsidian · Foundry · Notion
Rime of the Frostmaiden was the D&D 5E campaign I ran for my group over 2 and a half years, 48 sessions, and 250,000 words. I used the Icewind Dale Campaign Guide as a narrative foundation and adapted it to my original campaign setting, building a vast web of narrative links between the various characters, factions, and stories.
One player described his experience during the campaign, ‘I’m often slackjawed at the complexity and unique flavour in this campaign so far. The world feels alive and aware, with layers upon layers to delve into for those that are desperate for answers. Our characters get to be powerful, but gameplay wise we are constantly on our toes, and have been rightly punished for slacking! I’ll sit on my commute home often mulling over plot points, so I can safely say I’m engaged!’
Obsidian note graph – each dot is a note for a different character, place, or session plan that connects to the different notes referenced within it.
Portal Recreation
C# Programming · Game Design · Level Design
2 Week Design Test · Solo · Unity · Probuilder · Third-party assets for 3D props and audio · Portal system modified from Third Party
A fan-remake of the Portal mechanics with original levels made for a design test in 2 weeks. Play here on itch.io.
Development Timeline
Develop:Brighton
Lead Conference Associate (Starting 2025) · Management · Communication · Admin Systems
I joined as Lead Volunteer for Develop with their return to Liverpool for Develop:North in November 2024, and continued with Develop:Brighton in July 2025, training and managing a team of 40 volunteers across 4 days. To improve upon previous management systems, I designed a new scheduling system in Google Sheets and integrated Apps Script functions to evenly distribute work across each volunteer and ease transition periods, which was very positively recieved.
Feedback from volunteers: ‘This year went flawlessly compared to previous years.’
Feedback from organisers: ‘This was the best volunteer team we’ve ever had.’

































